{"author_name":"thegoofromspace","cat":"LD #29","comments":[{"author_name":"","time":"April 25, 2014 11:26 pm","epoch":1398486360,"text":"&#8230;wait&#8230; I forgot to actually POST the code&#8230;","spam":"N"}],"epoch":1398485460,"likes":0,"metadata":{"p_key":"32256","p_author":"thegoofromspace","p_authorkey":"18653","p_urlkey":"67760","p_title":"Alright, starting five hours late! LET\u2019S DO THIS.","p_cat":"LD #29","p_event":"LD29","p_time":"1398485460","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"18653","us_name":"thegoofromspace","us_username":"thegoofromspace","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I was at work while the competition started and just got home and ate, so I&#8217;m doing my here&#8217;s-the-old-code-I&#8217;m-using post now.<\/p>\n <p>It&#8217;s your basic update-loop function, and collision-detection, and animation, and&#8230; stuff. Anyone who&#8217;s using a system like Unity or a nice code-library actually has a lot more going on than I do, but I just like the idea of using my own code. But actually, I&#8217;m not actually sure I&#8217;m using all of this; for example, I plan on using balls instead of squares for the entities in this game, so Hitbound.js won&#8217;t be what I use. Or at least, it won&#8217;t be ALL I use.<\/p>\n <p>I liked the Control More Than One concept, so I&#8217;ll be using that somehow. I was also a huge fan of that one game, Desert Worm or Death Worm or whatever it was called. I&#8217;d like to put a twist on it, though&#8230; I&#8217;ll see what I can come up with.<\/p>","time":"April 25th, 2014 11:11 pm","title":"Alright, starting five hours late! LET\u2019S DO THIS."}