{"author_name":"mark.goetz","cat":"LD #29","comments":[],"epoch":1398484920,"likes":1,"metadata":{"p_key":"32265","p_author":"mark.goetz","p_authorkey":"34393","p_urlkey":"67769","p_title":"Day 1 progress \u2013 Scylla + Charybdis theme","p_cat":"LD #29","p_event":"LD29","p_time":"1398484920","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"34393","us_name":"mark.goetz","us_username":"mark-goetz","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>So the theme that we decided on is similar to the myth of Scylla + Charybdis, with a bit of Siren thrown in. \u00a0You swim around the ocean trying to lure sailors to their deaths, by singing to them to placate them, then grabbing them and pulling them in. \u00a0You have to avoid getting hit by cannonballs that they fire at you, as well as managing your health and breath (which you spend to sing and swim underwater).<\/p>\n <p>I&#8217;m making some good progress so far. \u00a0The tech demo thus far allows you to swim around and leap out of the water in a really satisfying way, and models your breath meter correctly. \u00a0The next thing is to work on is generating boats with cannons and sailors attached.<\/p>","time":"April 25th, 2014 11:02 pm","title":"Day 1 progress \u2013 Scylla + Charybdis theme"}