Early stages: the hen lays the egg
So this is Gravedigger on its VERY early stages.
After all it will be a platformer, heh.
I have already planned the main features of it, and have basic platforming working, along with the most basic animations, so now it’s about working on those features, and making some level design. I need to plan ahead what kinds of things will populate the world, to have a better understanding of how much time I can spend on each thing.
So here is my course of action. I’ll be finishing the main character’s main feature. After that, I’ll go and get some sleep, I’m pretty tired right now, this day wasn’t specially an easy one. While I get some sleep, I’ll do some paper work (?), level sketches and a list of objectives. Then, my secret technique. Sleep Talk. Sleeping is the best weapon against mind disorganization.
Another update tomorrow. Sketches, or something.
