{"author_name":"Andy Gainey","cat":"LD #29","comments":[],"epoch":1398481320,"likes":3,"metadata":{"p_key":"32304","p_author":"Andy Gainey","p_authorkey":"30311","p_urlkey":"67811","p_title":"Early Screenshot","p_cat":"LD #29","p_event":"LD29","p_time":"1398481320","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"30311","us_name":"Andy Gainey","us_username":"againey","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I documented my brainstorming session over on my site; you can read that meandering brain spew <a href=\"http:\/\/experilous.com\/1\/blog\/post\/ludum-dare-29-first-thoughts-on-theme\" target=\"_blank\">here<\/a>.<\/p>\n <p>Then I got down to coding.\u00a0 I just have a bit of rendering down, no interactivity or notion of game world yet.\u00a0 Loosely inspired by a combination of Minesweeper and SpaceChem, I present to you hex-grid cells with channels:<\/p>\n <p><a href=\"http:\/\/experilous.com\/1\/blog\/post\/ludum-dare-29-first-screenshot\" target=\"_blank\"><img class=\"aligncenter\" src=\"http:\/\/experilous.com\/1\/ludum-dare-29\/screenshot-2014-04-25-23-43.png\" alt=\"\" width=\"364\" height=\"198\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld29\/\" rel=\"tag\">ld29<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"April 25th, 2014 10:02 pm","title":"Early Screenshot"}