Progress Report 1: Pretty Squares!
Well, I’ve been at it for about…two hours now, and things are going much better than expected! By this I mean I am actually heading somewhere in the proximity of where I want to be going. 😛 My game is going to be a tile-based digging game, where each tile of dirt can hold a unique item. Right now, I’ve got this:

It doesn’t look like much, but every time I press the space bar a new set of tiles is generated. The different colors represent what the tiles will contain (fossils, treasure, rocks, etc.) and eventually each tile will be replaced with a uniform texture, so the digger is unaware of what is underneath until they dig up the tile. I’m probably going to call it a night soon, but for now I’m having fun just mashing the space bar.
(This is a gif, by the way!)
