{"author_name":"Boodog","cat":"LD #29","comments":[],"epoch":1398479880,"likes":3,"metadata":{"p_key":"32324","p_author":"Boodog","p_authorkey":"27333","p_urlkey":"67831","p_title":"Scuba Sam Progress Report 1 -Pure Java-","p_cat":"LD #29","p_event":"LD29","p_time":"1398479880","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"27333","us_name":"Boodog","us_username":"boodog","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Hi! My game Scuba Sam has gotten pretty far so far. There is a player with an animation, pixel-to-tile levels from Paint.NET so I can draw custom levels, support for mobs (which I&#8217;ll add soon!), collision, screen scrolling to follow the character, and a bit of other things that I can&#8217;t remember about. Anyways, here is a screenshot! (Click the picture for the actual resolution which looks nice)<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/LudumDare-Progress-1.png\"><img class=\"alignnone size-full wp-image-343225\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/LudumDare-Progress-1.png\" alt=\"LudumDare Progress 1\" width=\"744\" height=\"570\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/LudumDare-Progress-1-550x421.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/LudumDare-Progress-1.png 744w\" sizes=\"(max-width: 744px) 100vw, 744px\" \/><\/a><\/p>","time":"April 25th, 2014 9:38 pm","title":"Scuba Sam Progress Report 1 -Pure Java-"}