{"author_name":"LukeZaz","cat":"LD #29","comments":[],"epoch":1398479880,"likes":0,"metadata":{"p_key":"32325","p_author":"LukeZaz","p_authorkey":"36267","p_urlkey":"67832","p_title":"My progress across 90 minutes: There almost wasn\u2019t any.","p_cat":"LD #29","p_event":"LD29","p_time":"1398479880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"36267","us_name":"LukeZaz","us_username":"lukezaz","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>After one hour, thirty minutes, I finally came up with an idea.<\/p>\n <p>Since it&#8217;s what I&#8217;ve been doing for almost a month now, I&#8217;ve decided to go with an HTML game. I&#8217;ll be using Bootstrap for the CSS and jQuery to make the Javascript. It&#8217;ll be a mostly colorless adventure-style game, with the theme being implemented in that there&#8217;ll be plenty to see behind the scenes if you look close enough.<\/p>\n <p>It&#8217;ll be mostly-text based, but that can be great if done right, and it also cuts down development time a ton. Most of the gameplay will involve entering commands to do stuff, but there&#8217;ll also be more incremental-like stuff to unlock, such as upgrades, buildings, etc.<\/p>\n <p>I&#8217;m not entirely certain on every aspect of it, but for what I expected of myself, this is a great start &#8211; I&#8217;ve got an idea, and a terrifyingly unfinished plan. Let&#8217;s do this!<\/p>\n <p>&#8230;Tomorrow. I&#8217;m tired.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/slow\/\" rel=\"tag\">slow<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/start\/\" rel=\"tag\">start<\/a><\/p>","time":"April 25th, 2014 9:38 pm","title":"My progress across 90 minutes: There almost wasn\u2019t any."}