{"author_name":"shasharala","cat":"LD #29","comments":[],"epoch":1398475200,"likes":0,"metadata":{"p_key":"32387","p_author":"shasharala","p_authorkey":"34866","p_urlkey":"67894","p_title":"Putting the Pieces Together","p_cat":"LD #29","p_event":"LD29","p_time":"1398475200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34866","us_name":"shasharala","us_username":"shasharala","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>With the announcement of the theme of Ludum Dare 29, &#8220;Beneath the Surface&#8221;, I find myself filled with apprehension. &#8220;Should I have not joined &#8216;officially&#8217; and just made a game for myself in the background?&#8221; is a thought that is coming to mind now. I have not done much development of anything besides my website in a very long while.<\/p>\n <p>Regardless, I am excited. I already have a git repository set up for the event and I am starting to think of a few ideas for my game. The first thing that came to mind when I saw the theme was the personalities that we have beneath the surface of our physical being. We interact in so many different ways with people on a regular basis. Combining that with timed dialogue events like Anna Anthropy&#8217;s <a href=\"http:\/\/auntiepixelante.com\/endoftheworld\/\" title=\"Queers in Love at The End of The World\" target=\"_blank\"><\/a> I think something interesting could come out of it. Possibly forcing the player to wear many masks to continue through the game in search of some &#8216;intrinsic&#8217; goal&#8230; it is something I can work on.<\/p>\n <p>I have seen a few other ideas out there that I did not even think of till seeing them. It is amusing how the mind works. Even something as simple as a &#8216;mining&#8217; game did not come to mind. I love mining games, by the way. There is something a bit relaxing about hording materials.<\/p>\n <p>Anyway, my goals! I think I will be using HTML. Unfortunately, I have not kept up with any of the helpful tools that have been getting more and more popular, like Game Maker Studio or Unity. I also have not been keeping myself proficient in C++ for a few years now. I think after this jam I will try to focus on that.<\/p>\n <p>For now, though, I will be designing a game based on interaction between the player and their environment. What that entails is entirely subject to viewpoint. It will be text-based, I fear, but I will probably find a way to add some graphics as well. I will probably be using Twine or simply using the things I already know with HTML to design this. SFXR and Bosca Ceoil will be for sounds. GIMP for graphics.<\/p>\n <p>I know I have come somewhat ill-equipped to LD29, but I really want to get back into designing again. I am hoping this helps somewhat. It sure has me wanting to learn how to use some more tools!<\/p>","time":"April 25th, 2014 8:20 pm","title":"Putting the Pieces Together"}