{"author_name":"GrooveMan","cat":"LD #29","comments":[],"epoch":1398470400,"likes":2,"metadata":{"p_key":"32459","p_author":"GrooveMan","p_authorkey":"26423","p_urlkey":"67967","p_title":"Beneath the Surface? Sure thing!","p_cat":"LD #29","p_event":"LD29","p_time":"1398470400","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"26423","us_name":"GrooveMan","us_username":"grooveman","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Okaaaaay, so here we go. Having skipped the December Ludum Dare, the last time I took part was in August (I really quite liked my entry for that, go check it out).<\/p>\n <p>As with last LD, I&#8217;ll be working in Ren&#8217;Py. I&#8217;m teaming up with my best friend Aryn, who&#8217;ll be handling the art (his blog&#8217;s <a href=\"http:\/\/dashingdiogenes.tumblr.com\/\" target=\"_blank\">here<\/a>), and I&#8217;ll be your resident wordsmith and kinda-sorta coder.<\/p>\n <p>This is also the first time I&#8217;m doing an art jam in person rather than over the internet. I got way too excited and dragged out every art book I have and set up a sleeping zone deep with blankets and pillows.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/WP_20140426_001.jpg\"><img class=\"size-large wp-image-342525 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/WP_20140426_001-550x309.jpg\" alt=\"Ludum Dare GrooveMan workstation\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/WP_20140426_001-300x168.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/WP_20140426_001-550x309.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/WP_20140426_001.jpg 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Since we&#8217;re in the UK, we powernapped leading up to 2am, when the theme went live. Immediately the whiteboard came out, and STRATEGIES MANIFESTED.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/WP_20140426_004.jpg\"><img class=\"size-large wp-image-342526 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/WP_20140426_004-550x366.jpg\" alt=\"WP_20140426_004\" width=\"550\" height=\"366\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/WP_20140426_004-550x366.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/WP_20140426_004.jpg 900w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>My handwriting is terrible.<\/p>\n <p>Eventually we came up with the following:<\/p>\n <ul>\n <li>The story will be based around a detective (you) interrogating a witness to a murder (we&#8217;re very cheery people)<\/li>\n <li>The witness is pretty stunned and vaguely emotionless, but as you ask questions emotions will rise to the surface.<\/li>\n <li>The player has a way to read the emotions of the witness, which affect the outcome of questions asked.<\/li>\n <li>There will be a notable discord between tone of writing and aesthetic tone<\/li>\n <li>Secrets uncovered will be both of a traditional mystery and supernatural nature<\/li>\n <li>Uncovering certain secrets will get your higher-ups involved, which&#8230; you don&#8217;t want.<\/li>\n <\/ul>\n <p>Right now we&#8217;re doing all the sensible preliminary steps. Off the cuff sketches, planning out what bits of code we might need, brewing cups of tea. A playlist of thematically appropriate music has been made.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/WP_20140426_006.jpg\"><img class=\"wp-image-342604 size-medium aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/WP_20140426_006-275x300.jpg\" alt=\"ludum dare 29 Grooveman selfies\" width=\"275\" height=\"300\" \/><\/a><\/p>\n <p>It&#8217;s happening, people.<\/p>","time":"April 25th, 2014 7:00 pm","title":"Beneath the Surface? Sure thing!"}