First idea scrapped
It was asymmetrical multiplayer – Mole People vs. Oil Tycoons. Mole people need oil to grow mushrooms, Tycoons need it for $. Dig down for bigger pools of oil, or send your minions after the other guys?
Problems:
not gonna be fun to test solo
double the testing + assets to do, and the key here would be visually distinct factions. I can cobble a few pixels together, but this would be better for a dedicated artist.
asymmetrical = nightmare for balancing. Also, fun gameplay would only emerge after a significantly high level of completion.
New idea is single-player, arcade-y, and relies simple geometric shapes + no living things to animate. Stay tuned… Maybe I’ll abandon this one too?