{"author_name":"kfischer_okarin","cat":"LD #36","comments":[],"epoch":1472832480,"likes":2,"metadata":{"p_key":"3250","p_author":"kfischer_okarin","p_authorkey":"85426","p_urlkey":"38717","p_title":"Project Meteor now with WebGL version & Postmortem","p_cat":"LD #36","p_event":"LD36","p_time":"1472832480","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"85426","us_name":"kfischer_okarin","us_username":"dertraveler","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Hey fellow participants!<\/p>\n <p>I hope you are satisfied with what you have created last weekend and already got many constructive comments from the community.<\/p>\n <p><img class=\"aligncenter wp-image-567455 size-large\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/85426-shot0-1472508759.png-eq-900-500.jpg\" alt=\"Screenshot 1\" width=\"450\" height=\"250\" \/><br \/>\n My entry Project Meteor now has a WebGL version &#8211; so if you like <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-36\/?action=preview&amp;uid=85426\" target=\"_blank\">try it out here<\/a> (and feel free to leave a comment <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> )<\/p>\n <h3>Postmortem<\/h3>\n <p>After my failed first attempt last time (mainly because I was not familiar with neither Unity nor Blender) I&#8217;m glad that I could finish something that could at least be called game this time &#8211; even though I had to cut down on content greatly and spontaneously in the last few hours. But a game is a game &#8211; so: Yay~<\/p>\n <p>What I&#8217;m satisfied with:<\/p>\n <ul>\n <li><strong>The Asteroid Physics:<\/strong> it took a whole lot more time than I wanted, but in the end I like the result. It&#8217;s quite as I imagined it beforehand.<\/li>\n <li><strong>The Pixel Art:<\/strong> It&#8217;s my first real attempt at pixel art (with some helpful references in terms of style) and especially creating the tool images was more fun than I expected.<\/li>\n <li><strong>The Atmosphere:<\/strong> mainly thanks to the great music by my friend Fabian<\/li>\n <li><strong>Collaboration:<\/strong> I was in loose contact with aforementioned friend and my best friend via WhatsApp throughout the weekend and got feedback, moral and resource support. Much better than fighting alone <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <li><strong>Spontaneity during Design:<\/strong> when the deadline came close I got more and more decisive when it came to design choices. Two examples: Allowing just one drill per position instead of implementing a more complex Collider manipulation method. Turning the planned third tool (the Signal Transmitter) into the very thing that you have to search in the game.<\/li>\n <\/ul>\n <p>What I want to improve next time:<\/p>\n <ul>\n <li><strong>Time Management:<\/strong> This seems to be the eternal ToDo in many post-mortems I have read so far. Especially finetuning the physics (and not finding a subtle bug) took much more time than appropiate.<\/li>\n <li><strong>Art Style:<\/strong> Mixing a photo of an Asteroid (3d model) and a high-resolution space background with my self-made pixel art is suboptimal. Next time I try to go for smaller scope and everything from the same source.<\/li>\n <li><strong>Content and Gameplay:<\/strong> This game will keep a player maybe engaged for 3 minutes. Next time I want to go for longer content.<\/li>\n <li><strong>Teamwork:<\/strong> Having a real complete team next time would be great <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ul>\n <p>Thanks for reading and if you are interested in my game developing endeavours (and 8 bit pixelart which I retweet quite a lot :D) then follow me on <a href=\"https:\/\/twitter.com\/kfischer_okarin\" target=\"_blank\">Twitter<\/a><\/p>","time":"September 2nd, 2016 11:08 am","title":"Project Meteor now with WebGL version & Postmortem"}