{"author_name":"Scipio Xaos","cat":"LD #29","comments":[],"epoch":1398465300,"likes":0,"metadata":{"p_key":"32603","p_author":"Scipio Xaos","p_authorkey":"7742","p_urlkey":"68115","p_title":"Belated \u201cI\u2019m In!\u201d Post","p_cat":"LD #29","p_event":"LD29","p_time":"1398465300","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7742","us_name":"Scipio Xaos","us_username":"scipio-xaos","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>So.. it has been a while since I posted here last.. I was supposed to do a Postmortem for mine and my brother&#8217;s Ludum Dare 28 entry, but we never got around to it. \ud83d\ude1b<\/p>\n <p>I&#8217;ll be competing again, but there&#8217;ll be some slight changes. \u00a0This time I&#8217;m at college instead of at home so I&#8217;ll be competing again in the Jam, but with different team members. \u00a0I&#8217;m not entirely sure how many of us are going to be on the team (nor who&#8217;s going to be on the team.. \ud83d\ude1b ), but I do know that there will be at least one other person picking up the asset development department.<\/p>\n <p>The game will still be coded in Java (and I may end up re-using some template code from the previous one like the Animator class I created last time), but the art and sound will most likely be developed in different software suites. \u00a0Anyways, we&#8217;ll see where it goes from here in a few hours!<\/p>","time":"April 25th, 2014 5:35 pm","title":"Belated \u201cI\u2019m In!\u201d Post"}