{"author_name":"zeh","cat":"LD #29","comments":[],"epoch":1398462960,"likes":1,"metadata":{"p_key":"32652","p_author":"zeh","p_authorkey":"13340","p_urlkey":"68164","p_title":"I\u2019m in!","p_cat":"LD #29","p_event":"LD29","p_time":"1398462960","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"13340","us_name":"zeh","us_username":"zeh","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I suppose Ludum Dare is about to start, so before the site crashes, it&#8217;s probably better for me to make my first post for this edition!<\/p>\n <p>This time around my focus will be <em>learning<\/em> &#8211; I&#8217;m going to use Unity, which is not something I&#8217;ve used a lot, and probably some of my Unity code like <a href=\"https:\/\/github.com\/zeh\/usfxr\">usfxr<\/a> for dynamic audio generation and some of the shaders and code I wrote for <a href=\"https:\/\/twitter.com\/zeh\/status\/309896523615961088\">dynamic generation of flat-shaded meshes with fake occlusion<\/a>. I&#8217;ll probably create some kind of tile-based, isometric kind of game, but I&#8217;ll wait until I know the theme so I can decide for sure.<\/p>\n <p>Good luck to all!<\/p>","time":"April 25th, 2014 4:56 pm","title":"I\u2019m in!"}