{"author_name":"StrykerKKD","cat":"LD #29","comments":[],"epoch":1398462960,"likes":1,"metadata":{"p_key":"32653","p_author":"StrykerKKD","p_authorkey":"35257","p_urlkey":"68165","p_title":"My state machine is ready","p_cat":"LD #29","p_event":"LD29","p_time":"1398462960","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"35257","us_name":"StrykerKKD","us_username":"strykerkkd","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I just finished writing my own state machine in Dart.<\/p>\n <p>Dartisians can grab it here:<\/p>\n <p><a title=\"Dart Game State Machine\" href=\"https:\/\/github.com\/StrykerKKD\/GameState\" target=\"_blank\">https:\/\/github.com\/StrykerKKD\/GameState<\/a><\/p>\n <p>It&#8217;s pretty basic,but works(except for one bug) . It uses streams so you guys can be as asynchronous as you want. It contains a small example.<\/p>\n <p>It&#8217;s 02:00 here, so i will sleep in the first few hours. \ud83d\ude00<\/p>","time":"April 25th, 2014 4:56 pm","title":"My state machine is ready"}