{"author_name":"Ludipe","cat":"LD #36","comments":[],"epoch":1472746020,"likes":1,"metadata":{"p_key":"3266","p_author":"Ludipe","p_authorkey":"20471","p_urlkey":"38734","p_title":"\u201cEmily Morrison\u2019s Garden\u201d (post-mortem)","p_cat":"LD #36","p_event":"LD36","p_time":"1472746020","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"20471","us_name":"Ludipe","us_username":"ludipe","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p><img class=\"aligncenter size-full wp-image-582622\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/09\/features2.gif\" alt=\"features2\" width=\"251\" height=\"250\" \/><\/p>\n <p>I&#8217;m almost recovered from Ludum Dare, which means it&#8217;s about time I <strong>write a post-mortem<\/strong>, but before that I&#8217;ll add here the progress reports we published over the weekend.<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/ludumdare.com\/compo\/2016\/08\/27\/day-1-a-game-about-plants-and-sundials\/\" target=\"_blank\">Day #1: A game about plants and sundials<\/a><\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/ludumdare.com\/compo\/2016\/08\/28\/day-2-everything-is-ready-ish\/\" target=\"_blank\">Day #2: Everything is ready-ish<\/a><\/p>\n <p>The game was made by <a href=\"https:\/\/twitter.com\/ruben_oluwa\" target=\"_blank\">Rub\u00e9n<\/a>, <a href=\"https:\/\/twitter.com\/celer_gut\" target=\"_blank\">Celer<\/a> and <a href=\"https:\/\/twitter.com\/Ludipe\" target=\"_blank\">myself<\/a>.<\/p>\n <p>So let&#8217;s do a quick recap of the overall experience. <strong>We got to a local LD gathering to enjoy jamming along some friends of ours<\/strong>, which also means you goof around with everybody until the theme is announced, something I don&#8217;t usually do since I prefer to sleep and start the jam fresh.<\/p>\n <p><strong>We discussed a few concepts and decided to go for a gardening\/harvesting game<\/strong>, which I liked, in most jams I tend to make games more focused around content creation (level design, narrative, etc) and <strong>this time I got to spend more time working on systems<\/strong>, which is nice for a change.<\/p>\n <p>I believe we worked for about 3 hours before deciding it was time to sleep. At that point the project looked like this:<\/p>\n <p><img class=\"aligncenter size-medium wp-image-582629\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/09\/celer-300x300.gif\" alt=\"celer\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/09\/celer-150x150.gif 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/09\/celer-300x300.gif 300w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p><strong>Day 1<\/strong> was mostly about creating the system and testing it. On <strong>day 2<\/strong> we focused on implementing all the art and eyecandy while trying to find some time to balance the game. <strong>Day 3<\/strong> felt really short (nothing new) and we spent our time fixing bugs, adding the last details, implementing audio, adding a score system, a title screen, etc.<\/p>\n <p><img class=\"aligncenter size-medium wp-image-582634\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/09\/title-300x300.png\" alt=\"_title\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/09\/title-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/09\/title-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/09\/title.png 500w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p><strong>What went wrong<\/strong><\/p>\n <ul>\n <li>My biggest issue with the game is that the rules are hard to pick up. I don&#8217;t think it&#8217;s too complex (in fact, I believe it could have ussed some add-ons) but the truth is that throwing all those mechanics at the player&#8217;s face as soon as the game starts isn&#8217;t the best thing to do. If this were to be a content-based game we would have made a first level to teach them the mechanics, but since this project was based around systems we would have needed to include a tutorial and we didn&#8217;t really have time for that. At least we got all the help\/instructions in-game, so players don&#8217;t have to read the description to find out\u00a0 how everything works (otherwise I think nobody would stand playing it).<\/li>\n <li>UI. Could have been better, we didn&#8217;t have time to iterate it. There was too much information we wanted to display and I&#8217;m pretty sure there was a better layout than the one we chose.<\/li>\n <li>I had to throw away part of my work (and re-do) it while implementing art.<\/li>\n <li>Seasonal change remains too &#8220;blocky&#8221;, but improving that would have taken many hours.<\/li>\n <\/ul>\n <p><strong>What went right<\/strong><\/p>\n <ul>\n <li>Closed game, polished and with just a few bug reports.<\/li>\n <li>We didn&#8217;t have to cut off gameplay features.<\/li>\n <li>We got it working soon to focus on polish and art implementation.<\/li>\n <li>We were handling quite a lot of assets (4 types of tree, 5 different growth stages for each one and 4 different seasons) but fortunately communication was smooth and this didn&#8217;t became a big issue.<\/li>\n <li>We enjoyed working on it.<\/li>\n <li>Slept enough hours.<\/li>\n <li>Jammed with friends!<\/li>\n <li>Finished a couple of hours early (which means we could get back home on public transport :-P)<\/li>\n <\/ul>\n <p><strong>I&#8217;m happy with what we made<\/strong>. Sure, there&#8217;s a couple of things I&#8217;d like to change or add, but felt pretty decent to me, something that I don&#8217;t get to achieve on every jam. <strong>So far players are saying what we expected, they liked the mechanics but it takes a few games to get used to them.<\/strong><\/p>\n <p style=\"text-align: center\">-&gt; <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-36\/?action=preview&amp;uid=20471\" target=\"_blank\">Click here to play &#8220;Emily Morrison&#8217;s Garden&#8221;<\/a> &lt;-<\/p>\n <p>Now that I&#8217;m done with the post-mortem I&#8217;m gonna start playing the games you made over the weekend. I&#8217;m starting with the ones from devs I know, but I&#8217;d like to play about 30 games over September. Let a link to your game on a comment so I can check it out! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"September 1st, 2016 11:07 am","title":"\u201cEmily Morrison\u2019s Garden\u201d (post-mortem)"}