{"author_name":"msk","cat":"LD #29","comments":[{"author_name":"msk","time":"April 25, 2014 3:15 pm","epoch":1398456900,"text":"Oh, and I might use<br \/>\n &#8211; processing for rapid prototyping<br \/>\n &#8211; photoshop, blender &amp; pbrush for graphics<br \/>\n &#8211; renoise, audacity &amp; samples from freesounds for audio<br \/>\n &#8211; fonts from google fonts&#8230;<br \/>\n &#8230;","spam":"N"}],"epoch":1398454740,"likes":0,"metadata":{"p_key":"32806","p_author":"msk","p_authorkey":"503313","p_urlkey":"68326","p_title":"Codebase","p_cat":"LD #29","p_event":"LD29","p_time":"1398454740","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"503313","us_name":"msk","us_username":"msk","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Hi guys.<\/p>\n <p>I don&#8217;t know yet if I&#8217;m going to do this. But I wanted to share first just in case.<\/p>\n <p>I&#8217;m planning on using the tools I know the best, so, C++ (Visual Studio 2013) with OpenGL, SDL, glfw, glm, glew, stb image, stb truetype, assimp, etc. And\u00a0I might throw in code that&#8217;s on my github or from old crap I did.<\/p>\n <p>https:\/\/github.com\/msklywenn<\/p>\n <p>http:\/\/lywenn.eu.org\/bazar\/glcrap.zip (will not compile and run directly, I removed a lot of files to make the archive smaller like above mentioned libs and crytek&#8217;s sponza scene, etc)<\/p>\n <p>Something I&#8217;d like to try, if I do this, is move away from usual object oriented programming and go more C-like. Maybe try an half-ass entity-component system, I don&#8217;t know.<\/p>\n <p>Even if I don&#8217;t like it, I guess I&#8217;ll be using the STL. I still didn&#8217;t find a free replacement I like and still didn&#8217;t properly do one myself.<\/p>","time":"April 25th, 2014 2:39 pm","title":"Codebase"}