{"author_name":"Cosine","cat":"LD #29","comments":[],"epoch":1398454500,"likes":2,"metadata":{"p_key":"32809","p_author":"Cosine","p_authorkey":"724","p_urlkey":"68329","p_title":"Using the Indigo Engine to make my game!","p_cat":"LD #29","p_event":"LD29","p_time":"1398454500","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"724","us_name":"Cosine","us_username":"\/author\/cosine\/","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>While last time I used <a title=\"Flashpunk\" href=\"http:\/\/useflashpunk.net\/\">Flashpunk<\/a> to create my game, over the past year I&#8217;ve been learning a lot of 3D&#8230; stuff&#8230; with OpenGL. I&#8217;ve been creating my (Totally Free) Open Source library, the <a title=\"Indigo Engine\" href=\"https:\/\/github.com\/CosineGaming\/CodeIndigo\/tree\/master\/CodeIndigo\/Indigo\">Indigo Engine<\/a>. I hope to use that to make my game! I actually didn&#8217;t even know I could do this until I saw in the ruley things that got posted. I&#8217;m gonna have to work out the kinks in it, though. Driver inconsistency is the worst thing about OGL. Cheers!<\/p>\n <p>Cosine<\/p>","time":"April 25th, 2014 2:35 pm","title":"Using the Indigo Engine to make my game!"}