{"author_name":"saluk","cat":"LD #29","comments":[],"epoch":1398453000,"likes":1,"metadata":{"p_key":"32835","p_author":"saluk","p_authorkey":"106","p_urlkey":"68355","p_title":"Entering LD29, for realsies this time","p_cat":"LD #29","p_event":"LD29","p_time":"1398453000","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"106","us_name":"saluk","us_username":"saluk","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I meant to enter LD28 but when I was underwhelmed by the theme I didn&#8217;t even try. It&#8217;s been a while since I&#8217;ve really done one of these, and I feel like I am ready to kill myself trying to make a game in a weekend again! No &#8220;bad theme&#8221; excuses allowed this time. I&#8217;m going to make an honest attempt, even if it&#8217;s something dumb like a jrpg where an npc mentions the theme in passing, like &#8220;This accursed rain&#8230; You know what they always say young sir. &#8216;It never ends'&#8221;. And then a couple minutes later, &#8220;Huh, look, the rain stopped. I guess it ends after all.&#8221;<\/p>\n <p>Anyway, I intend to use python+pygame, and build an engine around the new\/old-fangled entity component architecture. Rather than what I usually do, which is make an NPC class and then make everything a special case of NPC. (Projectiles, scenery, items &#8211; it&#8217;s all npcs!) That usually works well enough for the type of games I make, but gets annoying to work with whenever I try to expand beyond a compo time limit.<\/p>\n <p>And actually, none of the themes strike me as too terrible for once. I think it&#8217;s going to be a good weekend.<\/p>","time":"April 25th, 2014 2:10 pm","title":"Entering LD29, for realsies this time"}