Ludum Dare?

I got introduced to Tigsource years ago searching for indie games when I worked as a game designer for an MMO tech company ( bigworldtech.com ).

I’ve published just a couple games but have been iterating on a few projects, some code and some design over very rare spare time and 2 TIGJAMs.

I love the Indie game scene. Even though most of the games aren’t great (come on, admit it!) — I really don’t care. This is how we innovate – by experimenting.

I won’t have a lot of time this weekend but.. I’ll throw a few hours at it and see what I can pull together.

I’ll use this as my codebase for basing HTML5 drawing and mouse tracking. Shoutout to whoever you were at Tigjam that showed me the polar rotation mechanic — slowly modifying the mouse angle moved by a fraction of degree every time step. I remember surprising you by moving the mouse in circles instead of linearly to hit the target co-ordinates. That kind of “aha” moment is something I love when designing, observing, or playing games.

GL HF Ludumites!