{"author_name":"dalbinblue","cat":"LD #29","comments":[],"epoch":1398448860,"likes":0,"metadata":{"p_key":"32883","p_author":"dalbinblue","p_authorkey":"13960","p_urlkey":"68403","p_title":"I am\/am not in?","p_cat":"LD #29","p_event":"LD29","p_time":"1398448860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"13960","us_name":"dalbinblue","us_username":"\/author\/dalbinblue\/","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>This will hopefully be me 6th time participating in the Ludum Dare, though I&#8217;m still not 100% sure I&#8217;m in. \u00a0I have a family member in for surgery as we speak, though it&#8217;s a routine outpatient procedure. \u00a0If all goes well, I&#8217;m in; if not, then well&#8230; we&#8217;ll see what happens.<\/p>\n <p>In any case, provided I can compete, here are my tools:<\/p>\n <p><strong>Programming:<\/strong>\u00a0Visual Studio, C# using XNA 4.0. \u00a0I should be able to port it over to Monogame without an issue, but I&#8217;ll stick to what I know for the actual competition.<\/p>\n <p><strong>Graphics:<\/strong>\u00a0Paint.NET, Corel Photopaint, Sketchbook Pro, and maybe Spine for animation if I don&#8217;t decide to do NES stile pixel art.<\/p>\n <p><strong>Sound:<\/strong>\u00a0SFXR, FamiTracker, Audacity, Baritone Ukulele (YOu&#8217;ll probably not hear the uke in the game, but I compose on it as best I can).<\/p>\n <p><strong>Base Code:<\/strong> <a href=\"https:\/\/dl.dropboxusercontent.com\/u\/87314864\/LibraryUpdate-2014-04.7z\">My custom engine<\/a>. It&#8217;s a good collection of code for rendering animations, handling camera, transforms, audio, input, collision, and a bunch of other useful stuff. Take a look and take whatever you can use.<\/p>\n <p><strong>Font:\u00a0<\/strong>For any text display, I have been using a free font \u00a0from\u00a0<a href=\"http:\/\/www.proggyfonts.com\/\">http:\/\/www.proggyfonts.com\/<\/a>, specifically Proggy Square. \u00a0I have converted it to a spritefont (PNG) for use in XNA (both full size, and something that fits in 8\u00d78 for NES style graphics). \u00a0The original font and converted formats can be downloaded\u00a0<a href=\"https:\/\/dl.dropbox.com\/u\/87314864\/ProggySquare.zip\">Here<\/a>.<\/p>","time":"April 25th, 2014 1:01 pm","title":"I am\/am not in?"}