{"author_name":"PEBKAC","cat":"LD #29","comments":[],"epoch":1398446580,"likes":0,"metadata":{"p_key":"32904","p_author":"PEBKAC","p_authorkey":"14640","p_urlkey":"68425","p_title":"Code declaration \u2013 pt II","p_cat":"LD #29","p_event":"LD29","p_time":"1398446580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14640","us_name":"PEBKAC","us_username":"\/author\/pebkac\/","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Hi,<\/p>\n <p>I&#8217;ll be using Unity\/C#, Blender, Audacity, possibly some FL Studio and definitely some Paint.Net. For Unity, I&#8217;ve created my own (simple) state management package:\u00a0<a href=\"http:\/\/gamegiver.blogspot.nl\/2014\/04\/ludum-dare-29-code-declaration.html\" target=\"_blank\">See previous Code Declaration!<\/a><\/p>\n <p>The addition is a small animation tool for Unity: Pegasus. <a href=\"http:\/\/gamegiver.blogspot.nl\/2014\/04\/ld29-code-declaration-addendum.html\" target=\"_blank\">SEE MORE HERE!<\/a>\u00a0Please note, Pegasus stands for Poor Guy&#8217;s Animation System.Use Sparingly. It has not been tested, it has not been documented, it has not been in existance for more than half an hour.<\/p>\n <p>Wish me luck.<\/p>\n <p>Have fun!<\/p>\n <p>&#8211; PEBKAC<\/p>\n <p>&nbsp;<\/p>","time":"April 25th, 2014 12:23 pm","title":"Code declaration \u2013 pt II"}