{"author_name":"sclark39","cat":"LD #29","comments":[],"epoch":1398438180,"likes":0,"metadata":{"p_key":"32968","p_author":"sclark39","p_authorkey":"15443","p_urlkey":"68490","p_title":"LD29 \u2013 I\u2019m In.","p_cat":"LD #29","p_event":"LD29","p_time":"1398438180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15443","us_name":"sclark39","us_username":"sclark39","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Woo, Ludum Dare!<\/p>\n <p>I&#8217;ll be using this opportunity to get familiar with Moai. I&#8217;ve already got the windows host built, Zerobrane set up to work with it, and a project folder synced with github and ready for the first commit. My entire experience with Moai to date consists of drawing a single image on the screen sans-game-loop, so this should be fun. My goals for the weekend are\u00a0to jump start learning\u00a0Moai and, of course, to make a game.<\/p>\n <p>So without further adeu, I present my entry for LD29:<\/p>\n <p><span id=\"more-340048\"><\/span><\/p>\n <blockquote><p><strong>Title:<\/strong> Unknown!<br \/>\n <strong>Theme:<\/strong> Unknown!<br \/>\n <strong>Desc:<\/strong> Unknown!<br \/>\n <strong>SCM:<\/strong> https:\/\/github.com\/sclark39\/ld29<br \/>\n <strong>Engine:<\/strong> Moai<br \/>\n <strong>Language:<\/strong> Lua<br \/>\n <strong>IDE:<\/strong> ZeroBrane<br \/>\n <strong>Other Tools:<\/strong> Audacity, Chronolapse, Pickle, Photoshop, Programmer&#8217;s Notepad, Microsoft Excel, Scrivener, Trello, Beyond Compare, TortoiseGit, mIRC, Pidgin, a notebook, and a whiteboard<\/p><\/blockquote>\n <p>\ud83d\ude09<\/p>\n <p>I can&#8217;t wait to fill in all the unknowns. I&#8217;m also planning (we&#8217;ll see how it goes) to do the October Challenge in June, so I&#8217;m extra motivated to do something awesome this weekend and get a good head start on my own personal June challenge.<\/p>\n <p>On my reasoning for selecting Moai:\u00a0in\u00a0past Ludum Dare&#8217;s I&#8217;ve used HaxePunk and Love2D, but I&#8217;ve chosen\u00a0Moai for this one because it is open source, can build a Windows client, and is more easily ported to mobile platforms. I didn&#8217;t like HaxePunk much because of the AS language, but it was great that it could be run in the browser and I believe was very portable. I really liked using Love2D, but mostly I just liked writing the whole game in Lua. Love was good for prototyping, but is not designed for production-ready code nor designed to be portable. Although there were some web clients for Love, they were not mature and I couldn&#8217;t get either of my past two LD entries to run through it. Not having a web version isn&#8217;t great for LD because it adds\u00a0another barrier for people to actually try my game.\u00a0I&#8217;ve seen a Moai game running in a web host, so I&#8217;m hoping to have better luck with this. I&#8217;ll have to see if I can get that sorted when submission time comes. In general, Moai is a bit more complicated to use because the rendering is handled by a separate thread, but game code is still all written\u00a0Lua, which\u00a0I appreciate; and it should be more realistic\u00a0to\u00a0finish a game post-compo if I start with this (and actually still have it be performant on mobile platforms [cross fingers]).<\/p>\n <p>I&#8217;ll likely make a time-lapse of the weekend, but it may only be for my use. Depends how good I am at keeping personal info off my main screen.<\/p>\n <p>I&#8217;ll be on IRC, GTalk, and Twitter.<\/p>","time":"April 25th, 2014 10:03 am","title":"LD29 \u2013 I\u2019m In."}