I am participating for the first time!

I am Nils, 24 years old, studying computer science and am currently working on a Pay-What-You-Want 3D game engine called Rayne.

For my game I will of course be using Rayne as engine, using bullet for collision detection and physics.

I am programming in C++ and my game will probably not have audio, unless I´ve got too much time, which is not going to happen ;). The game will initially run on OSX and I will port it to Windows after the compo.
I am going to develop the game Open Source under MIT license and use github as git server.

My main tools are:

  • Xcode and Sublime Text for programming
  • Blender for creating models
  • Gimp and/or Pixelmator for textures
  • Tower as git client

 

I plan on live streaming: http://www.twitch.tv/slindev