{"author_name":"JaJ","cat":"LD #29","comments":[],"epoch":1398426060,"likes":1,"metadata":{"p_key":"33034","p_author":"JaJ","p_authorkey":"5496","p_urlkey":"68556","p_title":"I\u2019m in! 9th time in a row!","p_cat":"LD #29","p_event":"LD29","p_time":"1398426060","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5496","us_name":"JaJ","us_username":"jaj","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><strong>Tools<\/strong><br \/>\n Gamemaker studio<br \/>\n GraphicsGale<br \/>\n SFXR<br \/>\n Audacity<\/p>\n <p>I also might be using an autotiling script that I wrote during the last miniLD I entered. Those scripts, along with an example on how to use them, can be downloaded here:<br \/>\n <a href=\"http:\/\/www.jajaben.com\/LDExample.zip\" title=\"Here\">http:\/\/www.jajaben.com\/LDExample.zip<\/a><\/p>\n <p>(I&#8217;m not claiming these are well-written\/efficient. I&#8217;m not a programmer. I&#8217;m just saying I might use them, and that&#8217;s why I&#8217;m sharing them)<\/p>\n <p>If you use this tileset as a base, import it into gamemaker as a sprite (create from strip), then delete the 6 black squares, it should work then.<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/tiletest.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/tiletest.png\" alt=\"tiletest\" width=\"103\" height=\"154\" class=\"alignright size-full wp-image-339784\" \/><\/a><\/p>","time":"April 25th, 2014 6:41 am","title":"I\u2019m in! 9th time in a row!"}