{"author_name":"JNT","cat":"LD #29","comments":[],"epoch":1398415020,"likes":2,"metadata":{"p_key":"33065","p_author":"JNT","p_authorkey":"35274","p_urlkey":"68587","p_title":"First LD48","p_cat":"LD #29","p_event":"LD29","p_time":"1398415020","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"35274","us_name":"JNT","us_username":"jnt","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Hey!<\/p>\n <p>This will be my first LD48, more specifically in the JAM segment together with a friend. I haven&#8217;t quite decided if we should go with C# for the project or C++ together with a few external libraries. However, in the event of us using C++ here&#8217;s what libraries we are considering\u00a0using:<\/p>\n <p>* SDL<br \/>\n * OpenGL<br \/>\n * OpenFrameworks<br \/>\n * <a title=\"MiniLib\" href=\"https:\/\/github.com\/SirJonthe\/MiniLib\" target=\"_blank\">MiniLib<\/a><\/p>\n <p>That last one is a project that I created and that I am still maintaining. It is basically a more slimmed down version of STL, including only the stuff I personally consider essential. However, it also contains a few other goodies such as a linear algebra library and a small barebones library for game\/graphics development. It&#8217;s public for anyone to download and use. A word of warning though; the library may not include the things <em>you<\/em> consider essential, it may be buggy, and the current design is subject to change (although I will not commit any changes during LD48).<\/p>\n <p>I wish you all luck in the event!<\/p>","time":"April 25th, 2014 3:37 am","title":"First LD48"}