{"author_name":"rogerklotz","cat":"LD #29","comments":[],"epoch":1398404820,"likes":0,"metadata":{"p_key":"33082","p_author":"rogerklotz","p_authorkey":"18906","p_urlkey":"68604","p_title":"Code starting point","p_cat":"LD #29","p_event":"LD29","p_time":"1398404820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"18906","us_name":"rogerklotz","us_username":"rogerklotz","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Over the last 3 Ludum Dares I&#8217;ve noticed I had a lot of repeated functionality, so for this one I decided to create a base set of code to start with. \u00a0It works on top of LibGDX and has some code for screen management, debug info on screen, control schemes, video options, and a few other things I seem to use in a lot of my libgdx projects. \u00a0Feel free to check it out here: <a title=\"https:\/\/github.com\/karsc22\/BaseGDX \" href=\"https:\/\/github.com\/karsc22\/BaseGDX\">https:\/\/github.com\/karsc22\/BaseGDX\u00a0<\/a><\/p>\n <p>Let me know if you use it or find it useful!<\/p>","time":"April 25th, 2014 12:47 am","title":"Code starting point"}