{"author_name":"t.kesgar","cat":"LD #29","comments":[],"epoch":1398398520,"likes":1,"metadata":{"p_key":"33095","p_author":"t.kesgar","p_authorkey":"28828","p_urlkey":"68617","p_title":"Basecode for LD29","p_cat":"LD #29","p_event":"LD29","p_time":"1398398520","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"28828","us_name":"t.kesgar","us_username":"t-kesgar","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Here is my basecode:\u00a0https:\/\/github.com\/tkesgar\/ld29. There&#8217;s a basic game screen management that I wrote my self,\u00a0box2dlights, and Artemis Entity Framework (http:\/\/gamadu.com\/artemis\/). It doesn&#8217;t do much, but I hope I can make something good out from it.<\/p>\n <p>P.S. Somehow I cannot use the new LibGDX Gradle from latest nightly on my computer. As a result, I used LibGDX 0.9.9 and build the basecode using the old gdx-setup-ui.<\/p>","time":"April 24th, 2014 11:02 pm","title":"Basecode for LD29"}