{"author_name":"dylanwolf","cat":"LD - Misc","comments":[],"epoch":1398359940,"likes":0,"metadata":{"p_key":"33189","p_author":"dylanwolf","p_authorkey":"20078","p_urlkey":"68720","p_title":"Base code and fonts for LD29","p_cat":"LD - Misc","p_event":"LD29","p_time":"1398359940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"20078","us_name":"dylanwolf","us_username":"dylanwolf","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>To avoid having to recreate some basic tk2d fonts and Unity scripts I&#8217;ve created during the past two Ludum Dares, I&#8217;ve set up a <a href=\"https:\/\/bitbucket.org\/dylanwolf\/ludumdareresources\/overview\">LudumDareResources<\/a>\u00a0repo on bitbucket.<\/p>\n <p>I&#8217;ve also put up the barebones .NET application I use to create FNT files that I use with Unity 2D Toolkit under <a href=\"https:\/\/bitbucket.org\/dylanwolf\/fntgenerator\">FntGenerator<\/a>.<\/p>\n <p>I&#8217;m not sure it&#8217;s useful to anyone else in its current state, but ideally I&#8217;d like to build upon it as I participate in\u00a0more LDs.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/base-code-declaration\/\" rel=\"tag\">base code declaration<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/bitmap-font\/\" rel=\"tag\">bitmap font<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a><\/p>","time":"April 24th, 2014 12:19 pm","title":"Base code and fonts for LD29"}