{"author_name":"speciesUnknown","cat":"LD #29","comments":[],"epoch":1398359040,"likes":0,"metadata":{"p_key":"33195","p_author":"speciesUnknown","p_authorkey":"865","p_urlkey":"68726","p_title":"I\u2019m in!","p_cat":"LD #29","p_event":"LD29","p_time":"1398359040","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"865","us_name":"speciesUnknown","us_username":"speciesunknown","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Im hoping that this time, the theme will lend itself well to a roguelike as I&#8217;ve been wanting to do one for a while &#8211; by roguelike of course I mean top down, turn based with ascii graphics.<\/p>\n <p>This will be a polar opposite from my last entry which was an FPS and turned out to be over-ambitious just like all my FPS entries \ud83d\ude1b<\/p>\n <p>I might make it realtime which would be a good twist.<\/p>\n <p>I have two secondary objectives:<br \/>\n 1) Get pathfinding to work<br \/>\n I have never actually implemented proper pathfinding for a game, so this will be a good opportunity to learn<\/p>\n <p>2) Get a server side system for high scores, and saved games<br \/>\n This will be useful for more than just LD games of course.<\/p>\n <p>My tools will be SVN and Eclipse, I won&#8217;t need anything by way of graphics and I&#8217;ll build the editor into the game itself.<\/p>","time":"April 24th, 2014 12:04 pm","title":"I\u2019m in!"}