{"author_name":"shasharala","cat":"LD #29","comments":[],"epoch":1398349080,"likes":0,"metadata":{"p_key":"33224","p_author":"shasharala","p_authorkey":"34866","p_urlkey":"68755","p_title":"First Ludum Dare Attempt","p_cat":"LD #29","p_event":"LD29","p_time":"1398349080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34866","us_name":"shasharala","us_username":"shasharala","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>As this is my first attempt at making a game in an incredibly small amount of time, I will probably be submitting everything to the 72-hour jam. I do not think I could manage the stricter nature of the compo just yet.<\/p>\n <p>As for tools and languages, I am highly unsure what to focus on with my game. I could use Visual Studio for C++, HTML5 and Javascript, or LWJGL\/Slick2D. I have Game Maker and Multimedia fusion, but those do not appear to be well suited for this jam. Then there&#8217;s Twine. Good old lovely, delicious Twine.<\/p>\n <p>Sounds would be created with sfxr or bosca ceoil while graphics would be handled in Gimp. If any point is going to be a weak point it is going to be my handling of graphics. I have yet to come up with a style I appreciate.<\/p>\n <p>Starting out here for the first time fills me with apprehension, but I am looking forward to flexing my design skills in a way I have not in a very long time.<\/p>\n <p>At this point, I am looking forward to seeing what the theme will be and picking my tools from there.<\/p>","time":"April 24th, 2014 9:18 am","title":"First Ludum Dare Attempt"}