{"author_name":"chaosBrick","cat":"LD #29","comments":[],"epoch":1398340200,"likes":0,"metadata":{"p_key":"33243","p_author":"chaosBrick","p_authorkey":"12046","p_urlkey":"68774","p_title":"More basecode nobody will ever use anyway!","p_cat":"LD #29","p_event":"LD29","p_time":"1398340200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"12046","us_name":"chaosBrick","us_username":"chaosbrick","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>So here&#8217;s a tiny framework I made for ludum dare in c++ that I might not even use ^^<br \/>\n <a href=\"https:\/\/dl.dropboxusercontent.com\/u\/74880983\/Basecode%20LD%2029.zip\">This<\/a><br \/>\n It uses glfw3, glew, boost and openAL\u00a0 for context creation and stuff&#8230;<br \/>\n Other than that, it provides a minimal gameloop that updates and draws components seperately and it can register global initializers for stuff&#8230; how cool&#8217;s that?<\/p>\n <p>Nothing big, really.<\/p>","time":"April 24th, 2014 6:50 am","title":"More basecode nobody will ever use anyway!"}