{"author_name":"snake5","cat":"LD #29","comments":[],"epoch":1398309720,"likes":1,"metadata":{"p_key":"33279","p_author":"snake5","p_authorkey":"34947","p_urlkey":"68810","p_title":"Going for a test drive","p_cat":"LD #29","p_event":"LD29","p_time":"1398309720","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"34947","us_name":"snake5","us_username":"snake5","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>This is going to be the first LD48 for me, and I consider this to be a good opportunity. There have been a couple of things bugging me for a while.<\/p>\n <p>First,\u00a0it&#8217;s been a long time since I&#8217;ve been into a 48 hour contest. Had some success but it seems to fade like a filled row in a game of Tetris.<\/p>\n <p>Then there&#8217;s this thing (or rather a set of things) I&#8217;ve been working on for a couple of years already, <a href=\"https:\/\/github.com\/snake5\/sgscript\/tree\/apidev\" target=\"_blank\">SGScript<\/a> (<a href=\"https:\/\/github.com\/snake5\/sgs-box2d\" target=\"_blank\">and the<\/a> <a href=\"https:\/\/github.com\/snake5\/sgs-sdl\" target=\"_blank\">associated<\/a> <a href=\"https:\/\/github.com\/snake5\/sgs-audio\" target=\"_blank\">libraries<\/a>), which is basically turning into a solid replacement for Lua and other scripting engines.\u00a0I have done some testing but there&#8217;s no limit to the amount of testing I still, always, want to do to make sure that everything is as good as it needs to be for high productivity expectations.<\/p>\n <p>Finally, it&#8217;s just been too long since my previous finished game. I just want to make a new one.<\/p>\n <p>I have two public source code repositories from which\u00a0I will be using code that I have written before:<\/p>\n <ul>\n <li><a href=\"https:\/\/github.com\/snake5?tab=repositories\" target=\"_blank\">GitHub<\/a><\/li>\n <li><a href=\"http:\/\/pastebin.com\/u\/snake5\" target=\"_blank\">Pastebin<\/a><\/li>\n <\/ul>\n <p>Contents of both repositories may change before and after the contest. There&#8217;s a library or two that I haven&#8217;t pushed there\u00a0and the game framework there at the moment is slightly outdated but they&#8217;ll all be there a day before the contest. All bugs found and features developed during the contest are going to version-controlled\u00a0repositories as soon as possible, too.<\/p>\n <p>And since everyone&#8217;s saying what they&#8217;re gonna use to make their games, here&#8217;s my list: GIMP, Sublime Text, possibly Blender, sfxr, FL Studio.<\/p>","time":"April 23rd, 2014 10:22 pm","title":"Going for a test drive"}