{"author_name":"ReactorScram","cat":"LD #29","comments":[],"epoch":1398292320,"likes":0,"metadata":{"p_key":"33296","p_author":"ReactorScram","p_authorkey":"29177","p_urlkey":"68827","p_title":"Declaring base code","p_cat":"LD #29","p_event":"LD29","p_time":"1398292320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"29177","us_name":"ReactorScram","us_username":"reactorscram","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Okay so there is a decent chance I will re-use my Colorado base code that I used to make &#8220;Byte Raider&#8221; for LD28.<\/p>\n <p>Here is the latest version:\u00a0http:\/\/192.241.216.120:90\/colorado\/colorado-6.0.1.zip<\/p>\n <p>I might also use some of the shaders from &#8220;Byte Raider&#8221;, which are available in the release package somewhere, maybe under rom.zip:<\/p>\n <p>http:\/\/192.241.216.120:90\/ld28\/ld28-byte-raider\/byte-raider-3.0.1.zip<\/p>\n <p>All my code is under AGPLv3, so if you release a game with my base code, make sure it&#8217;s also AGPLv3 so I can reuse your code.<\/p>","time":"April 23rd, 2014 5:32 pm","title":"Declaring base code"}