{"author_name":"Ithildin","cat":"LD #29","comments":[],"epoch":1398201000,"likes":0,"metadata":{"p_key":"33386","p_author":"Ithildin","p_authorkey":"15664","p_urlkey":"68917","p_title":"I\u2019m in (I hope)!","p_cat":"LD #29","p_event":"LD29","p_time":"1398201000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15664","us_name":"Ithildin","us_username":"\/author\/ithildin\/","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I&#8217;ll probably join the compo again this time.\u00a0An artist\u00a0friend of mine was interested as well, so we might go for a jam entry in the end if she&#8217;s finally in the mood.<\/p>\n <p>I&#8217;m still undecided about the tech, and it&#8217;ll probably remain\u00a0that way until the last moment. If I can devote some time to research, that will\u00a0help on the final choice.<\/p>\n <p>For now, Actionscript 3 and Unity 4.3\u00a0sit\u00a0at\u00a0the top of\u00a0my ranking as\u00a0the most likely options (I&#8217;ve already submitted entries using them after all),\u00a0but I&#8217;m really curious about\u00a0Haxe-OpenFL. C++ is\u00a0also an option (I wanted to maybe try Cocos2D-x, SFML or SDL 2), but since\u00a0it&#8217;s slightly harder to distribute the game\u00a0across several platforms (specially web) it has a lower priority.<\/p>\n <p>Other than that, I suppose that the remaining tools will be the usual:<\/p>\n <ul>\n <li><strong>Art<\/strong>: Photoshop, Texture packer, Inkscape?<\/li>\n <li><strong>Audio<\/strong>: Bfxr, audacity.<\/li>\n <li><strong>Music<\/strong>: I&#8217;d like to finally make some music myself. If I manage to gather the time to do so, then I guess the main candidate would be OpenMPT. Famitracker is also around.<\/li>\n <li><strong>Level editing<\/strong> (if needed):\u00a0Tiled<\/li>\n <\/ul>","time":"April 22nd, 2014 4:10 pm","title":"I\u2019m in (I hope)!"}