Warmed up and ready
Warmup Collide and Die done!
Collide and Die
Here are my plans:
Sleep until ~7 Saturday morning. Check the theme (announced at 3 a.m. in my timezone). Eat breakfast. Code. Art. Sound. Deliver continuously.
Tools:
Engine: If I go for 2D, I’ll use Phaser as I did in the warmup. It will be my first Phaser game. Anyway it will be HTML5 based again. If 3D, I’ll use Goo Engine.
Environment: Most likely a ThinkPad running Linux Mint. CoffeeScript as language, edited in Sublime. Chrome for running and debugging.
Audio: I hope I’ll get some audio in this time, probably using BFXR for sound effects and Caustic 3 or OpenMPT for music. Audacity for editing and conversion.
Graphics: Definitely Gimp. Inkscape if I need 2D vector graphics. Blender if I need 3D. Maybe even Photoshop.
Other tools: Tiled as tilemap editor. Git on Github for version control. Nginx as web server. Git and Fabric for deployment to server.
EDIT: Forgot to link to my base code: It’s the master branch in this repo.