Warmup Weekend Result – Furry Dangerzone

This last weekend I created a github project, picked the autogenerated name, and proceeded to create Furry Dangerzone.

Three and a half hours after getting familiar with Gosu I had a playable game. 24 hours later I had a polished game. ~48 hours later I had an optimsed, somewhat bug-free game. Since then I’ve been improving it here and there.

It’s flappy-bird-esque: space to jump, don’t touch the stars or the edges.

Tools used:

  • Sublime Text 3
  • Gimp
  • SFXR
  • Gosu game engine
  • Ruby language
  • MacBook Pro

Looking forward to participating in the Jam this weekend. This will be my first Ludum Dare. 😀

Get Furry Dangerzone: Download | Github Page

  Furry Dangerzone

Furry Dangerzone

Furry Dangerzone