{"author_name":"Corbin","cat":"LD #29","comments":[],"epoch":1398106200,"likes":2,"metadata":{"p_key":"33450","p_author":"Corbin","p_authorkey":"0","p_urlkey":"68981","p_title":"I\u2019m In :P","p_cat":"LD #29","p_event":"LD29","p_time":"1398106200","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Ludum Dare 28 was an utter disaster&#8230; A final exam got delayed from the Monday before to Saturday <strong>during<\/strong> the event (then to early Monday after at the last moment!). I had nearly zero experience with Unity going into it (which turned out not to be\u00a0<em>too<\/em> bad of a mistake), and I had zero experience with Blender going into it (the fatal mistake which\u00a0guaranteed my failure :P).<\/p>\n <p>This event,\u00a0I&#8217;m going to try to be a bit more sane, and opt for making a 2D game, so I can rely on Photoshop (which I&#8217;m comfortable with) instead of Blender (which I still have nightmares about!). I hope to use these days before the start to got comfortable with libgdx and get back into the hang of game dev.<\/p>\n <ul>\n <li><strong>Language<\/strong>: Java<\/li>\n <li><strong>IDE<\/strong>: IntelliJ<\/li>\n <li><strong>Framework<\/strong>: libgdx (and box2d, if necessary)<\/li>\n <li><strong>Graphics<\/strong>: Photoshop<\/li>\n <li><strong>Audio<\/strong>: Garage Band and\/or\u00a0Bfxr<\/li>\n <li><strong>Server Side<\/strong> (if for some reason I do that): Likely either Go or Rust (maybe with rust-http)&#8230; possibly Node.js<\/li>\n <\/ul>\n <p>Have fun, everyone!<\/p>","time":"April 21st, 2014 1:50 pm","title":"I\u2019m In :P"}