{"author_name":"Robinerd","cat":"LD #29","comments":[],"epoch":1398104880,"likes":0,"metadata":{"p_key":"33451","p_author":"Robinerd","p_authorkey":"4187","p_urlkey":"68982","p_title":"Let there be awesomeness! I\u2019m in!","p_cat":"LD #29","p_event":"LD29","p_time":"1398104880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4187","us_name":"Robinerd","us_username":"robinerd","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I&#8217;m in, preparing for my 2nd ludum dare.<\/p>\n <p>It will be hard to top my 4th place in the audio category last time, but I&#8217;ll work hard to make every hour count!<\/p>\n <p>This time I will use the pomodoro work method to enforce regular breaks, which I have found effective to avoid getting stuck on the same problem for a long time.<\/p>\n <p>I will happily take part of the real world gathering in Lund, Sweden, at Sony&#8217;s office. So let&#8217;s rock their office!<\/p>\n <p><strong>These are my tools:<\/strong><\/p>\n <ul>\n <li><strong>Overall dev:<\/strong> unity 3D, \u00a0c#, VS2012<\/li>\n <li><strong>Music:<\/strong> FL studio \/ musagi, audacity<\/li>\n <li><strong>Sound FX:<\/strong> FL Studio, sfxr, audacity<\/li>\n <li><strong>Graphics:<\/strong> pyxel edit, Paint.NET<\/li>\n <li><strong>Workflow:<\/strong> clockwork tomato, good ol&#8217; pen and paper, Google docs, COFFEEEEE!<\/li>\n <li><strong>Version control:<\/strong> bitbucket, tortoiseHG<\/li>\n <li><strong>&#8220;Promo&#8221;:<\/strong> chronolapse, windows movie maker, a happy and modest attitude <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ul>\n <p>The game will likely involve android and the smartwatch 2.<\/p>\n <p>Good luck everyone and remember to have fun!! \ud83d\ude00<\/p>","time":"April 21st, 2014 1:28 pm","title":"Let there be awesomeness! I\u2019m in!"}