{"author_name":"Kaslai","cat":"LD #29","comments":[],"epoch":1398050100,"likes":2,"metadata":{"p_key":"33489","p_author":"Kaslai","p_authorkey":"505472","p_urlkey":"69029","p_title":"I\u2019m in","p_cat":"LD #29","p_event":"LD29","p_time":"1398050100","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"505472","us_name":"Kaslai","us_username":"Kaslai","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I&#8217;m gonna try again this round. This time, I&#8217;m going to use the following software:<\/p>\n <p>Code::Blocks &#8211; My C++ IDE of choice<\/p>\n <p>Git \/ Github &#8211; I&#8217;ll be hosting my source on Github, and my workflow will be considerably faster<\/p>\n <p>SDL \/ OpenGL &#8211; My beloved libraries<\/p>\n <p>Crossbridge &#8211; After the compo I&#8217;m going to port whatever I write to Flash using Crossbridge<\/p>\n <p>FL Studio &#8211; For music<\/p>\n <p>Aseprite\u00a0&#8211; For pixel art<\/p>\n <p>The GIMP &#8211; For photos<\/p>\n <p>I will be using some of the base code for resource management that I used in my last Ludum Dare, however the engine will be written from scratch.<\/p>\n <p>&nbsp;<\/p>\n <p>Best of luck, everyone!<\/p>","time":"April 20th, 2014 10:15 pm","title":"I\u2019m in"}