{"author_name":"Conor Ellis","cat":"LD #29","comments":[{"author_name":"Zill","time":"April 20, 2014 8:38 am","epoch":1398001080,"text":"I&#8217;m a newcomer, so please take it with a grain of salt, but &#8220;source code&#8221; is basically just an arbitrary, human-readable representation of the actual program that the compiler is supposed to generate. So in your case a file (or set of files) that contains all your scripts and can be opened in the free version of Multimedia Fusion 2 is your &#8220;source code&#8221;, even if the file is binary and not text. The point is that someone can use that file (or files) to read your scripts, modify them, and\/or reuse them.","spam":"N"},{"author_name":"simplesmiler","time":"April 20, 2014 11:16 am","epoch":1398010560,"text":"Source doesn&#8217;t literally mean code. I believe project file is good enough if your software doesn&#8217;t encrypt or obfuscates the contents.","spam":"N"},{"author_name":"","time":"April 20, 2014 3:19 pm","epoch":1398025140,"text":"There are several environments where the &#8220;source&#8221; is more configuration and less code (Unity, Gamemaker, Stencyl). Just zip up your project folder, whatever is needed for someone to build your game, and that should suffice.","spam":"N"}],"epoch":1398000120,"likes":0,"metadata":{"p_key":"33507","p_author":"Conor Ellis","p_authorkey":"34349","p_urlkey":"69047","p_title":"Coding Question","p_cat":"LD #29","p_event":"LD29","p_time":"1398000120","p_likes":"0","p_comments":"3","p_status":"UPD5","us_key":"34349","us_name":"Conor Ellis","us_username":"conorcarl","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>They say we have to include the source code, but I&#8217;m working in Multimedia Fusion 2, which has a visual coding system. Is there a way around this or a way I can get to a source code in mmf2?<\/p>","time":"April 20th, 2014 8:22 am","title":"Coding Question"}