{"author_name": "NicoM", "cat": "LD #29", "comments": [], "epoch": 1397945580, "likes": 1, "metadata": {"p_key": "33532", "p_author": "NicoM", "p_authorkey": "32562", "p_urlkey": "69073", "p_title": "GameObject and component management", "p_cat": "LD #29", "p_event": "LD29", "p_time": "1397945580", "p_likes": "1", "p_comments": "0", "p_status": "UPD5", "us_key": "32562", "us_name": "NicoM", "us_username": "nicom", "event_start": "1398384000", "event_key": "22", "event_name": "LD29"}, "text": "<p>here is the <a title=\"basecode\" href=\"https://github.com/NicoM1/IceEntity\">basecode</a> I will be using for LD48, you can pretty much do whatever you want with it, if anyone actually uses it (or even looks through it), I&#8217;d love to hear about it:). You can get in touch with me on <a title=\"twitter\" href=\"https://twitter.com/nico_m__\">twitter</a> if you have any questions, hope everyone has fun:)&#8230;.bye</p>\n <p>-edit: forgot to mention that this runs on top of haxeflixel</p>", "time": "April 19th, 2014 5:13 pm", "title": "GameObject and component management"}