{"author_name":"useless","cat":"LD #29","comments":[],"epoch":1397884380,"likes":1,"metadata":{"p_key":"33557","p_author":"useless","p_authorkey":"504605","p_urlkey":"69098","p_title":"I\u2019m in \u2014 Ludum Dare 29","p_cat":"LD #29","p_event":"LD29","p_time":"1397884380","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"504605","us_name":"useless","us_username":"useless","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Jeez, I haven&#8217;t been able to do a Ludum Dare game in a whole year. <strong>That changes now, though!<\/strong> Because I&#8217;m most certainly in this time.<\/p>\n <p>Tools:<\/p>\n <ul>\n <li>Unity Engine, or Python and PySDL2, depending on how I&#8217;m feeling at the time of the theme announcement.<\/li>\n <li>Blender, Photoshop, Aseprite as needed for graphical assets<\/li>\n <li>Sunvox, Bfxr, Audacity, for sound needs<\/li>\n <\/ul>\n <p>Last time, I did an SFML and C++ solution for a one button tower platformer. SFML is messy and icky and I will not use it again. So if I choose not to go down the Unity route with something 3D, I will make it in SDL2 directly, because I love the SDL API and I have been itching to do some serious Python code after I spent a few weeks toying with it.<\/p>\n <p>I have also been spending a lot of time learning Sunvox and Blender, the former in particular, and can now produce some programmer-level assets in all fields of the game&#8217;s development. Which means not only programmer art, but programmer sound and music too. Is this a good or a bad thing? I am not sure.<\/p>\n <p>While I&#8217;m on it, Unity&#8217;s 2D support in 4.3 is bad for a few different reasons, so if you&#8217;re planning on doing 2D in Unity, I&#8217;m going to advise you to stay away from it unless you have a hand made physics solution (something that just uses box colliders would be ideal) and a reasonably well optimized tile map system. Neither of which are difficult to implement on the spot, but it&#8217;s a pain in the butt that Unity&#8217;s own support for physics is bad and there&#8217;s no editing grid let alone tile mapping at all.<\/p>\n <p>&nbsp;<\/p>","time":"April 19th, 2014 12:13 am","title":"I\u2019m in \u2014 Ludum Dare 29"}