Ludum Dare 29 – I’m in!

Last time I didn’t manage to get anything in – I had a real block in creativity and ended up feeling sorry for myself for the rest of the competition.

However, this time I vow to get SOMETHING submitted, and I’m going to try my damn best to make it decent. Here’s hoping.

  • LANGUAGE: Javascript
  • FRAMEWORK: Quintus
  • SOUND: BFXR, Audacity, Incompetech music, http://soundation.com/studio
  • ART: PyxelEdit

This year I’ll be doing 2D, using the Quintus framework. I was thinking about using Phaser, but I don’t think I’ll be able to effectively get used to using it and optimize how I do things with it well enough before Ludum Dare roles around. Quintus also allows me to actually get the game up and running quickly, which is a huge plus especially for prototyping and quick game jams like this.

This’ll be my first time making a game in 2D, though I’m hoping I can get something done for the warmup jam this weekend. I’ve also literally learned how to draw very basic pixel art in about the past two days, so we’ll see how that goes. Hopefully 2D is easier to develop in than a 3D game in Unity…We’ll see.

Happy jamming everyone!