{"author_name":"JangoBrick","cat":"LD #29","comments":[],"epoch":1397733660,"likes":1,"metadata":{"p_key":"33588","p_author":"JangoBrick","p_authorkey":"34054","p_urlkey":"69129","p_title":"My first entry","p_cat":"LD #29","p_event":"LD29","p_time":"1397733660","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"34054","us_name":"JangoBrick","us_username":"jangobrick","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Hello!<\/p>\n <p>This will be the first time I participate in the Ludum Dare compo (and in Ludum Dare in general). I will be creating a 2D game in Java, using my own engine &#8220;JangoDare&#8221; which can be found on <a href=\"https:\/\/github.com\/JangoBrick\/JangoDare\" target=\"_blank\">GitHub<\/a>.<br \/>\n It is still in development, although it is already possible to create simple games with it. The engine currently supports tiled levels, but will also support a few other level types soon (and of course you can also add own level types without modifying the library&#8217;s code, that&#8217;s no problem). It has full support for entities, and physics as well as particles (and maybe shaders\/shadows) are also planned.<br \/>\n If you&#8217;re interested, make sure to follow the development because I will be implementing these (+ possibly more) features over time, hopefully I can finish it all until the weekend we&#8217;re all awaiting is reached.<\/p>\n <p>Have fun and good luck,<br \/>\n JangoBrick<\/p>","time":"April 17th, 2014 6:21 am","title":"My first entry"}