Space Attack post mortem
That was my fourth Ludum Dare participation and it’s probably my best game I’ve done. To start, sorry for my English, it’s not my first language. Here is a little screenshot.

I used C# and monogame to make my game. I’m very happy with that choice because I used my little custom engine to make my game so my focus was on the gameplay.
The good
– The creation of the gameplay. That was very fun.
– I was able to add an ending boss.
– I found a very very good music for my boss fight. I think the other music are very good too but I especialy love this one.
– I didn’t have a monster bug to fix
The bad
– It took a long time to find my idea. I started programming in middle of day saturday.
– I didn’t fix a bug where all shooting ball are the same. Normally, the enemy balls are suposed to be orange.
Conclusion
I think that was my best Ludum Dare. I hope I will be able to continue to work on this game. The first things I will do is add a great story. I have my little idea on that. After that, I will add new types of ennemies, new bosses, new attack patern, new power up and new power up and new power up. lol.
If you want to try my game, you can go there : Space attack
Don’t hesitate to give me your comments. It will be appreciate.