{"author_name":"ehtd","cat":"LD #29","comments":[{"author_name":"","time":"April 14, 2014 1:34 am","epoch":1397457240,"text":"Lots of people using phaser this ludumdare! It is nice to hear that, and I will be using phaser too.<br \/>\n Good luck!","spam":"N"},{"author_name":"","time":"April 14, 2014 3:15 pm","epoch":1397506500,"text":"Same here, will be using phaser.<br \/>\n It seems like the popularity of it has grown quite a bit!","spam":"N"}],"epoch":1397441460,"likes":2,"metadata":{"p_key":"33635","p_author":"ehtd","p_authorkey":"11246","p_urlkey":"69176","p_title":"My third Ludum Dare!","p_cat":"LD #29","p_event":"LD29","p_time":"1397441460","p_likes":"2","p_comments":"2","p_status":"UPD5","us_key":"11246","us_name":"ehtd","us_username":"ehtd","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Hello,<\/p>\n <p>This will be my third ludum dare and I am exited! Participating is always tiring at the end, but the results are always awesome. For my last two participations I did my games with game maker, which is a really cool engine, but the problem for me was the accessibility on windows desktop. I have learned now a feature to export to mac and html5, but the html5 didn&#8217;t worked as good as I hoped.<\/p>\n <p>This time I am making an accessibility first approach, complete code designed to run in browsers. My tools:<\/p>\n <ul>\n <li>Language: Javascript\/HTML5<\/li>\n <li>Editor: Sublime? TextMate?<\/li>\n <li>Libraries: Phaser<\/li>\n <li>Art: Paint.net\/Pixen\/PyxelEdit<\/li>\n <li>Sound: SFXR<\/li>\n <\/ul>\n <p>I have just tried Phaser and it looks really good.<\/p>\n <p>Have fun and make great games.<\/p>","time":"April 13th, 2014 9:11 pm","title":"My third Ludum Dare!"}