I’m in!

I’ve been able to take part of all compos since my first one (LD#22), and I won’t make this my first miss! That said, my tools won’t be changing all that much…

  • Language+Frameword: as3+Flixel
  • GFX: GIMP
  • SFX: sfxr
  • Music: VMML (new)
  • Level editor: My own level editor (link)
  • Timelapse: Chronolapse

I’ve also got a new battle station, so I won’t have problems running many programs at once. I still have to get a new webcam, though, since I had been using the notebook’s one… I’m also thinking about posting a Flixel plugin I’ve written for recording a few frames from the screen to a data file and a C program I wrote to read that and write bitmaps. This is great to get footage from within the game! (I could simply record, but I didn’t find one tool to my liking…)

Last time I focused on creating a fun and good looking game. Now, I want to make something more innovative (that means, no more platformers or shooters) and making a better using of the theme. That said, I refuse to drop the current quality of my games (though I must admit that the playability is tunned for myself =X), so I’ll have to find a way around that… Using a whole day for polishing (and level creation) may be overkill, but it really pays off…

I’ll get back soon with whatever I want to use during the compo. Until then and good luck for everyone!!

Also, don’t forget to HAVE FUN!! :)