{"author_name":"Holofire","cat":"LD #29","comments":[],"epoch":1397345400,"likes":0,"metadata":{"p_key":"33650","p_author":"Holofire","p_authorkey":"14323","p_urlkey":"69191","p_title":"In i\u2019m\u2026wait.","p_cat":"LD #29","p_event":"LD29","p_time":"1397345400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14323","us_name":"Holofire","us_username":"holofire","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Alas, another four months have come and gone, and another event has arrived. I never had the chance to attempt LD28, but I entered LD27 with the (not so) award winning game LIMIT, and during LD26 I gave birth to my ultimate creation known as Pix. On a side note, due to LD26 ending on April 29th, it will be Pix&#8217;s b-day in 16 days. This has given me the motivation to complete the sequel named Pix 2 (catchy, ey?) on 29th April, 2pm BST.<\/p>\n <p>Anyway, back to Ludum Dare 29. For this attempt the tools I shall be using are:<\/p>\n <p><em>IDE:<\/em> <strong>Eclipse<\/strong><\/p>\n <p><em>Language:<\/em> <strong>Java<\/strong><\/p>\n <p><em>Libraries:<\/em><strong> LWJGL<\/strong> &amp;<strong> Slick2D<\/strong>. Yes, I&#8217;ll get around to using LibGDX at some point, gimme a break.<\/p>\n <p><em>Graphics:<\/em> <strong>Paint.NET<\/strong><\/p>\n <p><em>Sound:<\/em> <strong>SFXR<\/strong> &amp; <strong>Audacity<\/strong><\/p>\n <p><em>Other:<\/em> <strong>OBS<\/strong> to stream.<\/p>\n <p>I plan to stream for most of the event on <a title=\"TwitchTV - Holofire\" href=\"http:\/\/twitch.tv\/holofire\" target=\"_blank\">my twitch channel<\/a>. Ill also be posting a couple of updates on here aswell during the event.<\/p>\n <p>GG WP.<\/p>\n <p>&nbsp;<\/p>","time":"April 12th, 2014 6:30 pm","title":"In i\u2019m\u2026wait."}