{"author_name":"deathray","cat":"LD #29","comments":[{"author_name":"","time":"April 11, 2014 9:59 am","epoch":1397228340,"text":"My interpretation is based on an older writing of the rules that made this a bit more obvious. Reading rule 2, though, makes me think this is still the intent. Starter code cannot have any specific game-related logic. If it&#8217;s boilerplate, like the code to get a screen up, that&#8217;s not game specific. If it&#8217;s a utility function, like find me a path between two points, that&#8217;s not game specific. If it&#8217;s &#8220;find the player, path to him, once a ray test shows a clean shot, shoot him with this bullet&#8221;, that&#8217;s game specific logic and is not valid. Unfortunately things like Unity and Gamemaker blur the line between what&#8217;s game specific and what&#8217;s not (Unity&#8217;s character controllers seem sketchy to me).","spam":"N"},{"author_name":"","time":"April 11, 2014 2:10 pm","epoch":1397243400,"text":"Well, there are a ton of people who use AS3 and start with the very expansive Flixel. So my rule has always been &#8220;Anything the people who use Flixel can start with, I can start with.&#8221;","spam":"N"},{"author_name":"","time":"April 12, 2014 1:09 am","epoch":1397282940,"text":"That&#8217;s an easy one. Basically it comes down to availability:","spam":"N"},{"author_name":"deathray","time":"April 12, 2014 9:57 am","epoch":1397314620,"text":"Madpew&#8217;s interpretation is definitely more liberal, and would allow for a sequel or re-skinning of a previous game (so long as the code was made public &amp; openly licensed).","spam":"N"}],"epoch":1397220780,"likes":2,"metadata":{"p_key":"33659","p_author":"deathray","p_authorkey":"17861","p_urlkey":"69200","p_title":"Rule Clarification \u2013 Base Code","p_cat":"LD #29","p_event":"LD29","p_time":"1397220780","p_likes":"2","p_comments":"5","p_status":"UPD5","us_key":"17861","us_name":"deathray","us_username":"deathray","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Each LD I&#8217;ve been starting with an entirely blank page, using only one library (jQuery). Part of that has been because all my games have been very different so far, but I&#8217;m thinking that if I want to do a game similar\u00a0to an older one then I probably don&#8217;t want to start from scratch.<\/p>\n <dl class=\"wp-caption alignright\" style=\"width: 210px\">\n <dt class=\"wp-caption-dt\"><img alt=\"\" src=\"http:\/\/upload.wikimedia.org\/wikipedia\/commons\/5\/50\/06.Industrial.PC.VA.4jun06_%28167428561%29.jpg\" width=\"200\" height=\"300\" \/><\/dt>\n <\/dl>\n <dl class=\"wp-caption alignright\" style=\"width: 210px\">\n <dd class=\"wp-caption-dd\">construction<\/dd>\n <\/dl>\n <p>&nbsp;<\/p>\n <p>From<a href=\"http:\/\/www.ludumdare.com\/compo\/rules\/\"> the rules<\/a>:<\/p>\n <blockquote><p><em>Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry.\u00a0<\/em><\/p><\/blockquote>\n <p>Are there any restrictions on base code \/ personal code libraries? Does this mean it&#8217;s legit to use most of the code of an old game, recreate the art assets, and create a sequel?<\/p>\n <p>Leave a comment &#8212; How do you handle this; what base code do you start with?<\/p>","time":"April 11th, 2014 7:53 am","title":"Rule Clarification \u2013 Base Code"}