Smashing into MiniLD#50 – Smash Down:A Smash Hit Demake
Being an enthusiastic fan of Smash Hit, one of the best mobile game experiences i’ve ever experienced till now, (and not to mention the fact that someone here also put up a post of smash hit retro demake), i decided to try my hand in breaking stuff using NAPE physics engine for AS3.
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Here’s a little Dev-log of it for those who are interested (i hope to do more tutorial on it in my Blog MonsterBrainInc.)
I’ve previously developed cutting mechanism with Cut-it : Flash Version, and i decided to use it for cutting the blocks into several random pieces. But things didn’t worked out pretty well and the code just grown into un manageable size. SO i scrapped everything and started looking for voronoi stuff (I’ve seen a lot of demo tests, but was too afraid to look into it). After many links deep, links within links, i found some as3 library and one sample stuff. I took the code that just worked well for me (Thanks to the sample codes) & looks good. Next challenge was to break the stuff which involves lot of positioning, head work etc etc. Still i’m happy & proud with the result i’ve achieved. Finishing the Game was the hardest part. All kinds of blocks, disorientation, tiredness, powercut, disinterest etc were active towards finishing the game. But got through all that and finished the game. Enjoy Smashing.
